• Exhibizz

  • Exhibizz

  • Exhibizz

  • Exhibizz

  • Exhibizz

  • Exhibizz

Creative Direction

Creative Direction

Year

Year

2024

2024

Production

Production

Sorrywecan

Sorrywecan

City

City

Bratislava

Bratislava

"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan

In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.

Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan

In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.

Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



Creative Direction

Year

2024

Production

Sorrywecan

City

Bratislava

"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan

In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.

Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



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