Exhibizz
Exhibizz
Exhibizz
Exhibizz
Exhibizz
Exhibizz
Creative Direction
Creative Direction
Year
Year
2024
2024
Production
Production
Sorrywecan
Sorrywecan
City
City
Bratislava
Bratislava
"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan
In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.
Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.
"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan
In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.
Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.









Creative Direction
Year
2024
Production
Sorrywecan
City
Bratislava
"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan
In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.
Starting with the imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology. The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia. Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.


















