• Exhibizz

  • Exhibizz

  • Exhibizz

Creative Direction

Year

Year

2024

2024

Production

Production

Sorrywecan

Sorrywecan

City

City

Bratislava

Bratislava

"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan.


In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.


Imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology.


The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia.


Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan.


In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.


Imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology.


The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia.


Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



Creative Direction

Year

2024

Production

Sorrywecan

City

Bratislava

"8 immersive installations spread across two spaces and a terrace of an old communist block. A testament of what can be done, when we take the old, and rebuild, rather than destroy. A collection of our past, yet a showcase of our future. A project entirely our own, built over 9 days with the help of over a 100 people. This is EXHIBIZZ." - Sorrywecan.


In my role as a Creative Director, alongside Roland Wranik and Peter Kaspar, my focus was the Research Lab section of the installation, exploring the creation of digital humans within our studio.


Imagined near-future research office populated by scientists studying the human body, consciousness, and their integration with technology.


The following rooms allowed direct interaction with full-scale digital avatars, rendered in real time using our custom-made Unreal Engine and AI-driven dialogue pipeline. At the time, this represented one of the first public uses of real-time digital humans in Slovakia.


Through an unexpected crack in the wall, the experience culminated in a spatial reveal: an apparently artificial presence was discovered to be a real human, scanned live by a robotic system.



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